Dark Omen Games

Nebulon in Peer Review

by daphydthebard on Jul.02, 2009, under Games, Nebulon, News

Hey Folks,

Nebulon is now in peer review (currently at 58% complete).

If you have a creators club premium account, please help us out by reviewing the game for us here:

http://catalog.xna.com/en-GB/GameDetails.aspx?catalogEntryId=7432580d-50e3-439e-b180-f1ca39df65a3&type=1

Thanks

DaphydTheBard

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Nebulon in Play Test!

by Nemo Krad on Jun.02, 2009, under Games, Nebulon, Uncategorized

 

boxart

We have finally got around to getting a Creators Club Premium membership so we can start to release our games on the Xbox Live Creators Games.

As my post title suggests, the first game we are putting up is Nebulon, the brain child of Dave Bonner.

Nebulon is a 2D top down shooter, you fly your ship around looking for alien “photons” to warp in so you can shoot them. You have to be quick though, they like to gang up and if to many get together there is the chance of a wormhole opening up and something nasty coming out..

Here are some  screen shots:

If you have a Creators Club Premium account, please get on and give it a play test, we really would love to hear your feed back on it so we have a solid, robust game going into peer review.

You can leave your comments here, on the play test forum for Nebulon.

So get your trigger fingers at the ready and start blasting some photons!

- Nemo

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Nebulon – Trailer #1

by daphydthebard on May.29, 2009, under Games, Nebulon

Hey folks.

Nebulon is nearing completion now, and is almost ready for peer review.

To whet your appetites, here’s our first official trailer for the game.

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New Domain

by Chr0n1x on May.28, 2009, under News, Website

I am happy to announce that http://darkomengames.co.uk now points to this website. The old link will still work fine, however all links on this website except those written in blog posts will have changed to use the new domain. Feel free to update your RSS readers and/or bookmarks to reflect this change, however don’t worry if you forget, there should not be any major problems.

This change was recent and as such the domain may still be propagating over the internet, please be patient, everything should be fine by the weekend.

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Killer Core May 09 Update II

by Nemo Krad on May.15, 2009, under Games, Killer Core

 

Well here is another quick update. Basic inventory system is in now, with some simple pickups.

The HUD needs to be re done, but it’s no biggy.

 

- Nemo

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Killer Core May 09 Update

by Nemo Krad on May.10, 2009, under Games, Killer Core

Yes, missed the second post for April, and this is just a quick one…

Have decided not to incorperate the new collision system into my engine untill I have completed Killer Core. In the mean time (tonight anyway) I have been doing some modeling.

I have got some basic inventory into the game now so you can pick up items you find on the planet, so now I need to create models for these pickups and that is what I have been doing.

Let me know what you think, I am not the best artist (3 or 2D!) but it’s all my work :P

-Nemo Krad

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Nebulon: Update

by daphydthebard on May.06, 2009, under Games, Nebulon

We’ve posted a new clip of Nebulon for your viewing pleasure.

We’ll be submitting the game to XBL Community Review within the month.

Stay tuned.

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RandomChaos 3D Engine Major Change

by Nemo Krad on May.05, 2009, under Engines, RandomChaos

 

OK, have been helping out a friend with some collision detection, and in doing so, found that my current collision system is not up to scratch. So, I am going to implement the new collision system I have come up with so Killer Core may be a little delayed, you never know though…

I can’t take any credit for this, all I have done is implement code from a white paper into XNA. I would not have even looked at this yet and had it on the back burner, so a big thanks to James for giving it focus :)

As you can see from the clip, it’s still early days..

-Nemo

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Killer Core April 09 Update I

by Nemo Krad on Apr.01, 2009, under Games, Killer Core

So, still not getting much time on this, and with Dream Build Play comming up, we are thinking about making a group entry, work is, as ever piling up, but I am determined to get this done on at the very least into peer review on XBLCG.

What have I been upto since the last post then, well as you can see from the clip, you can now angle your shot, I have also added missiles. The shell it’s self I did in Blender3D, and they have the usual particle trail. I have also added a post processing particle effect to the missiles that can be switched on and off (at the moment to test), you can see this in the later part of the missile clip.

Will crack on now and try and get this game finished.

-Nemo Krad

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Killer Core March 09 Update II

by Nemo Krad on Mar.24, 2009, under Games, Killer Core

 

Well it’s been a very, very busy month, so I have not had much time to spend on XNA. As you can see from the clip, I have altered the player avatar a bit, need to UV the thing now :P

I am using the old avatar for the planet inhabitants at the moment, still need to write the A.I for them, not sure if they should be there in multi-player yet, probably will be. You can see I have et them so they are much lighter than the player so they bounce about a fair bit when hit.

You will also see that I have altered the little sparkle particles, I think they look better now. Also you can now shoot!! This will probably be the first weapon in the game, may tone it down a bit, but it gives you an idea of what a weapon in KC will look like. The blaster, as you can see pushes entities about, even the player. This will also cause damage as well as blast the target.

Not sure about the HUD, think it will change.

Oh and hope you like the retro track I have put on the clip, it’s from an Amiga Demo, I love that retro sound. Which brings me to mention a very good friend of mine, Jan Knetsch of KSK Productions, he has been working hard creating sound for Dark Omen Games. The current menu, in game music and the intro music has been done by him. So a big tank you to Jan and I hope he can continue to help.

As I say, not much progress, but enough for a post I think…

- Nemo Krad

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