<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Dark Omen Games &#187; Engines</title>
	<atom:link href="http://darkomengames.co.uk/?feed=rss2&#038;cat=22" rel="self" type="application/rss+xml" />
	<link>http://darkomengames.co.uk</link>
	<description></description>
	<lastBuildDate>Thu, 22 Jul 2010 21:22:48 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
<cloud domain='darkomengames.co.uk' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
		<item>
		<title>RandomChaos 3D Engine Major Change</title>
		<link>http://darkomengames.co.uk/?p=79</link>
		<comments>http://darkomengames.co.uk/?p=79#comments</comments>
		<pubDate>Tue, 05 May 2009 22:04:39 +0000</pubDate>
		<dc:creator>Nemo Krad</dc:creator>
				<category><![CDATA[Engines]]></category>
		<category><![CDATA[RandomChaos]]></category>
		<category><![CDATA[Nemo Krad]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[RC3D Engine]]></category>

		<guid isPermaLink="false">http://mquandt.com/dog/?p=79</guid>
		<description><![CDATA[  OK, have been helping out a friend with some collision detection, and in doing so, found that my current collision system is not up to scratch. So, I am going to implement the new collision system I have come up with so Killer Core may be a little delayed, you never know though&#8230; I [...]]]></description>
			<content:encoded><![CDATA[<p> <object width="425" height="344" data="http://www.youtube.com/v/4Enqcn1xsHw&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4Enqcn1xsHw&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>OK, have been helping out a friend with some collision detection, and in doing so, found that my current collision system is not up to scratch. So, I am going to implement the new collision system I have come up with so Killer Core may be a little delayed, you never know though&#8230;</p>
<p>I can&#8217;t take any credit for this, all I have done is implement code from a white paper into XNA. I would not have even looked at this yet and had it on the back burner, so a big thanks to James for giving it focus <img src='http://darkomengames.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>As you can see from the clip, it&#8217;s still early days..</p>
<p>-Nemo</p>
]]></content:encoded>
			<wfw:commentRss>http://darkomengames.co.uk/?feed=rss2&amp;p=79</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Anarchy Engine &#8211; It&#8217;s Coming&#8230;</title>
		<link>http://darkomengames.co.uk/?p=63</link>
		<comments>http://darkomengames.co.uk/?p=63#comments</comments>
		<pubDate>Fri, 13 Feb 2009 09:24:13 +0000</pubDate>
		<dc:creator>daphydthebard</dc:creator>
				<category><![CDATA[Anarchy]]></category>

		<guid isPermaLink="false">http://mquandt.com/dog/?p=63</guid>
		<description><![CDATA[Well&#8230;. It&#8217;s been a long time since I&#8217;ve posted anything on any of the DOG blogs or forums, and that&#8217;s mostly because I&#8217;ve been hard at work on the Anarchy Engine. I thought I would just drop a quick update on the progress of this project. Basically, the Anarchy Engine is currently in it&#8217;s 3rd [...]]]></description>
			<content:encoded><![CDATA[<p>Well&#8230;.</p>
<p>It&#8217;s been a long time since I&#8217;ve posted anything on any of the DOG blogs or forums, and that&#8217;s mostly because I&#8217;ve been hard at work on the Anarchy Engine.</p>
<p>I thought I would just drop a quick update on the progress of this project.</p>
<p>Basically, the Anarchy Engine is currently in it&#8217;s 3rd revision (in-line with the 3rd version of XNA) and is shaping up to be a very powerful game-creation tool.  The engine has a lot of great features out of the box, including:</p>
<ul>
<li>Deferred Rendering</li>
<li>Multiple Light Types; Spot, Cone, Directional (and sub-types, such as flickering, pulsing, etc).</li>
<li>4 Stage Rendering PipeLine &#8211; Geometry/Depth/Normals, Lighting, Scene Composition, and Post Process (all fully automated!)</li>
<li>Diffuse, Bump, Specular, Reflect, Glow for all Models</li>
<li>Custom Model System, including Milkshape Importer, World of WarCraft Importer</li>
<li>Full Animation support &#8211; including skeletal control and rendering, animation blending &#8211; all automatic</li>
<li>Full Object-Aligned Collision Detection System &#8211; for both static and animated models <img src='http://darkomengames.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </li>
<li>Infinite Terrain / Water with multiple textures, fully integrated into lighting system / rendering pipeline</li>
<li>Powerful level mapping system, allowing fast and flexible creation of building interiors for FPS/3PS games</li>
<li>Post Processors (bloom, depth-of-field, blur, etc.)</li>
<li>Particle System</li>
<li>Physics (when Charles pulls his finger out his arse and get&#8217;s this finished for me!)</li>
</ul>
<p>So as you can see, I&#8217;ve been quite busy.  Once the engine is stable, I&#8217;m going to sink my teeth into a couple of game projects I have in the pipeline.  I have plans to add even more powerful features to the engine, such as ragdoll physics, but this is still blue-sky at the moment and will not be in the initial release of the engine.</p>
<p>I plan to release the engine to the community once I stable working build, with some tutorials / documentation on it&#8217;s use.</p>
<p>Laters,</p>
<p>Daphyd</p>
]]></content:encoded>
			<wfw:commentRss>http://darkomengames.co.uk/?feed=rss2&amp;p=63</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
