Dark Omen Games

Archive for March, 2009

Killer Core March 09 Update II

by Nemo Krad on Mar.24, 2009, under Games, Killer Core

 

Well it’s been a very, very busy month, so I have not had much time to spend on XNA. As you can see from the clip, I have altered the player avatar a bit, need to UV the thing now :P

I am using the old avatar for the planet inhabitants at the moment, still need to write the A.I for them, not sure if they should be there in multi-player yet, probably will be. You can see I have et them so they are much lighter than the player so they bounce about a fair bit when hit.

You will also see that I have altered the little sparkle particles, I think they look better now. Also you can now shoot!! This will probably be the first weapon in the game, may tone it down a bit, but it gives you an idea of what a weapon in KC will look like. The blaster, as you can see pushes entities about, even the player. This will also cause damage as well as blast the target.

Not sure about the HUD, think it will change.

Oh and hope you like the retro track I have put on the clip, it’s from an Amiga Demo, I love that retro sound. Which brings me to mention a very good friend of mine, Jan Knetsch of KSK Productions, he has been working hard creating sound for Dark Omen Games. The current menu, in game music and the intro music has been done by him. So a big tank you to Jan and I hope he can continue to help.

As I say, not much progress, but enough for a post I think…

- Nemo Krad

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Killer Core March 09 Update I

by Nemo Krad on Mar.02, 2009, under Games, Killer Core

Well I think I am going to try and post 2 updates a month if I can so this is the opener for March.

So, what have I done since the last update?

Added the Live networking framework (still yet to finish and test), have started on the planet flora and some atmosphere sprites. I have also improved the lighting and due to the flora thought it would be a bit unfair to have one of the players in green, so made them all grey. Still yet to finish of the model, UV and texture it so I dare say this will change. Thanks to Simon I may be able to give the player an option on what avatar they want to use thanks to his modeling skills, check out his blog by the way it is well worth a read. Also I have tidies the jump jet a little, again this may well change as the game evolves.

Forgive the stutter in the clip, my machine starts to die as the clip takes up more drive space…The game is still a solid 60 fps.

Still much to do, need to start getting the game play together now I think, some weapons, pickups, the inventory system etc..

-Nemo Krad

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