Archive for May, 2009
Nebulon – Trailer #1
by daphydthebard on May.29, 2009, under Games, Nebulon
Hey folks.
Nebulon is nearing completion now, and is almost ready for peer review.
To whet your appetites, here’s our first official trailer for the game.
New Domain
by Chr0n1x on May.28, 2009, under News, Website
I am happy to announce that http://darkomengames.co.uk now points to this website. The old link will still work fine, however all links on this website except those written in blog posts will have changed to use the new domain. Feel free to update your RSS readers and/or bookmarks to reflect this change, however don’t worry if you forget, there should not be any major problems.
This change was recent and as such the domain may still be propagating over the internet, please be patient, everything should be fine by the weekend.
Killer Core May 09 Update II
by Nemo Krad on May.15, 2009, under Games, Killer Core
Well here is another quick update. Basic inventory system is in now, with some simple pickups.
The HUD needs to be re done, but it’s no biggy.
- Nemo
Killer Core May 09 Update
by Nemo Krad on May.10, 2009, under Games, Killer Core
Yes, missed the second post for April, and this is just a quick one…
Have decided not to incorperate the new collision system into my engine untill I have completed Killer Core. In the mean time (tonight anyway) I have been doing some modeling.
I have got some basic inventory into the game now so you can pick up items you find on the planet, so now I need to create models for these pickups and that is what I have been doing.
Let me know what you think, I am not the best artist (3 or 2D!) but it’s all my work
-Nemo Krad
Nebulon: Update
by daphydthebard on May.06, 2009, under Games, Nebulon
We’ve posted a new clip of Nebulon for your viewing pleasure.
We’ll be submitting the game to XBL Community Review within the month.
Stay tuned.
RandomChaos 3D Engine Major Change
by Nemo Krad on May.05, 2009, under Engines, RandomChaos
OK, have been helping out a friend with some collision detection, and in doing so, found that my current collision system is not up to scratch. So, I am going to implement the new collision system I have come up with so Killer Core may be a little delayed, you never know though…
I can’t take any credit for this, all I have done is implement code from a white paper into XNA. I would not have even looked at this yet and had it on the back burner, so a big thanks to James for giving it focus
As you can see from the clip, it’s still early days..
-Nemo