Killer Core Preview
by Nemo Krad on Jan.22, 2009, under Games, Killer Core
OK, didn’t really want to do a clip of this yet, but Simon kind of put it up on the board, and well, I was doing a clip of how I had altered the DOG intro (not much I admit) and thought, what the hell, put a clip up of where I am with it… and here it is..
So, as you can see I am using the RandomChaos 3D Engine, and it’s a platform game. The idea for Killer Core came from an old Spectrum game I used to play and totally loved called Starquake, as you can see it’s quite similar. What I intend to do is make this a multi player game, you can play solo, but the aim is for a 4 player game of Killer Core. I know, the menu sux, my plan is to get all the bits in place then beautify them later, same with the logos, the model lol so much to do…
The game area is pretty big to, I think maybe to big for a 4 player game, might reduce the size. You can see how long it takes to fall from the top of the map to the bottom, and in the clip when panning out and I switch on th GGR box’s (blue box’s) it’s 60×60 at the moment, so might halve it. Guess Ill know once I have it networked and can roam around it with some friends..
So, the basic idea is, you have crash landed on a planet, you have to get off the planet before it explodes as it has an unstable core (see title lol). You leave the planet by building a teleporter, bits of which are found in and around the planet. You can stop other players from leaving before you by shooting them directly or laying traps (pick ups) that either kill them, slow them down or stop them from entering an area for a time. If you are left on the planet, and it self destructs, you are out of the game and don’t go to the next round. Escaping players do and land on another planet, with an even worse core (time gets shorter). Players who are out can comment on the on going game (not sure yet, I may let them lay the odd trap or two as well)
I have some concepts I drew up (yes, I know I should not be allowed near a pencil!). I’ll post them up on my next post about this project as well as some of my notes.
-Nemo Krad
February 3rd, 2009 on 6:23 AM
Hey m8, This is looking great and those levels look huge!!
Keep the updates coming!!
Psi