Killer Core Concepts
by Nemo Krad on Feb.04, 2009, under Games, Killer Core
So as I said in my first Killer Core post on here, I’m going to show some of my concepts for the game.
I started out sketching ideas for the player model, as you will see I kind of ended up with a mix of these. I am still not sure what to do with the mode of locomotion, wheels or feet…




Kind of drew up an eye, but this never really stuck so I eventually went with the big screen, kind of like the one on Character 2.

So here is where I am with the player avatar at the moment, as I say still don’t know what to do with the mode of locomotion yet. Wont UV and texture it till I have, so you will have to put up with the simple shaded version for now.


I also drew up how I thought the complete (you have to build it) teleportation device would look, still not sure how I will implement it yet…

Your only way off world...
Also in the game the player will be able to lay various traps for other players, the first one of which, and you can see it in the clips is a fire trap.

Now the game will also need a HUD and this was my firt stab at it..

As you can see I am no artist, but at least I got something donw on paper, I also had a play with some digital art lol
Here is my current HUD…

Overview
This was my original game idea:
This will be a game targeted at the Xbox 360 CC Game Market place.
Game is both single and multiplayer game for up to 4 players.
Players find them selves crash landed on a dying planet, the planets core has gone into a terrible flux. The player’s goal is to get off the planet within an allotted time span.
To leave the planet the player must assemble a teleportation device that has been left on the world by an ancient civilization. The only trouble is this device has been smashed across the 4 corners of the world.
For this teleportation device to work, it must be assembled near the core of the dying planet as the core gives off the right kind of exotic energy that the device needs to work. Only one device can be assembled in the core at a time.
Each player is assigned a colour, the device is made up of 8 pieces, and there are 8 pieces for each player. Only the players pieces can be put together, but there are also 8 pieces that are “generic” that can be added to ANY players device.
If a player finds another players piece in the core he can remove it, to do this he must pickup the piece and exit the core.
There is only one way out of the core room which is through the core it’s self, the exotic energy that is created there causes a mini worm hole to appear which will send the player to a random part of the planet.
Player’s are armed with lasers to fend off each other and can pickup traps that can be laid to protect areas like the opening to the core or another player’s device part.
Some traps will kill a player outright and force them to re-spawn at there ship, others may hold them for a time or slow them down or even warp any device pieces they are carrying.
The winner will be the fist player off the planet, with 2nd, 3rd etc being the following players. If a player is left on the planet when it self destructs then that player will not be in the next round.
As the rounds go on, the times span gets smaller and the planet labyrinth more complex.
The game will be played in 3D but the game area will only involve the X Y axis.
The planet also has “inhabitants” that will try and kill the alien invaders (player(s))
Now some of these things might not make it to the final game, but it will give you an idea of what I am trying to create.
As ever, your comments are more than welcome
-Nemo Krad