Killer Core Feb 09 Update
by Nemo Krad on Feb.17, 2009, under Games, Killer Core
So just so you don’t think I have just stopped, here is the latest clip of KC. You will see the lighting is not as strong as before, I have added an intensity value to each of the player point lights, so this will also give me another possible pickup for the players that gives you a stringer lamp, or even a trap that kills your light… be a swine driving around in the dark..Yet another background type, looks good I think, going to have these so that the texture alters as you get deeper into the planet..
Also started to implement my networking, will hopefully pull in some of the guys to help out testing it, pretty sure this will show up a load of bugs.
You will see I have added some particles so that when the avatar jumps it gives off a puff of dust, still not happy with the look of this, but the mechanics are there now, and as you can see not a hit on performance. I started off doing this with point sprites, but turned back to billboards as I had trouble implementing it on my 360. Oh well might give them a go later.
Hope you like the clip, stay tuned…
-Nemo Krad