Nebulon Now Available!
by Chr0n1x on Jul.15, 2009, under Nebulon, News
I am happy to announce that Nebulon has passed the peer review process for XBOX LIVE Community Games and is now available for purchase in the territories where XBLCG is available.
The game costs 200 Microsoft Points, and is a lot of fun. (As the Peer Reviewers have told us) This has been a great learning experience for Dark Omen Games, and we are happy to see that Nebulon is the first game from DOG to make it to XBLCG.
DaphydTheBard did a great job with the game, as the peer reviewers have told us, and we hope that you will check out the game and support us to continue developing for what will soon be called XBOX LIVE Indies.
Buy and Download the game from XBOX LIVE Marketplace.
“This game was classified by the community with the following category scores – Violence=0/3, Sex=0/3, Mature Content=0/3. Old School Arcade Action for the 21st Century! Featuring adaptive gameplay, a host of awesome weaponry, stunning effects and a thumping soundtrack to match. Get those trigger fingers ready – this is Retro as it was meant to be played…”
Nebulon in Peer Review
by daphydthebard on Jul.02, 2009, under Games, Nebulon, News
Hey Folks,
Nebulon is now in peer review (currently at 58% complete).
If you have a creators club premium account, please help us out by reviewing the game for us here:
Thanks
DaphydTheBard
Nebulon in Play Test!
by Nemo Krad on Jun.02, 2009, under Games, Nebulon, Uncategorized

We have finally got around to getting a Creators Club Premium membership so we can start to release our games on the Xbox Live Creators Games.
As my post title suggests, the first game we are putting up is Nebulon, the brain child of Dave Bonner.
Nebulon is a 2D top down shooter, you fly your ship around looking for alien “photons” to warp in so you can shoot them. You have to be quick though, they like to gang up and if to many get together there is the chance of a wormhole opening up and something nasty coming out..
Here are some screen shots:
If you have a Creators Club Premium account, please get on and give it a play test, we really would love to hear your feed back on it so we have a solid, robust game going into peer review.
You can leave your comments here, on the play test forum for Nebulon.
So get your trigger fingers at the ready and start blasting some photons!
- Nemo
Nebulon – Trailer #1
by daphydthebard on May.29, 2009, under Games, Nebulon
Hey folks.
Nebulon is nearing completion now, and is almost ready for peer review.
To whet your appetites, here’s our first official trailer for the game.
New Domain
by Chr0n1x on May.28, 2009, under News, Website
I am happy to announce that http://darkomengames.co.uk now points to this website. The old link will still work fine, however all links on this website except those written in blog posts will have changed to use the new domain. Feel free to update your RSS readers and/or bookmarks to reflect this change, however don’t worry if you forget, there should not be any major problems.
This change was recent and as such the domain may still be propagating over the internet, please be patient, everything should be fine by the weekend.
Killer Core May 09 Update II
by Nemo Krad on May.15, 2009, under Games, Killer Core
Well here is another quick update. Basic inventory system is in now, with some simple pickups.
The HUD needs to be re done, but it’s no biggy.
- Nemo
Killer Core May 09 Update
by Nemo Krad on May.10, 2009, under Games, Killer Core
Yes, missed the second post for April, and this is just a quick one…
Have decided not to incorperate the new collision system into my engine untill I have completed Killer Core. In the mean time (tonight anyway) I have been doing some modeling.
I have got some basic inventory into the game now so you can pick up items you find on the planet, so now I need to create models for these pickups and that is what I have been doing.
Let me know what you think, I am not the best artist (3 or 2D!) but it’s all my work
-Nemo Krad
Nebulon: Update
by daphydthebard on May.06, 2009, under Games, Nebulon
We’ve posted a new clip of Nebulon for your viewing pleasure.
We’ll be submitting the game to XBL Community Review within the month.
Stay tuned.
RandomChaos 3D Engine Major Change
by Nemo Krad on May.05, 2009, under Engines, RandomChaos
OK, have been helping out a friend with some collision detection, and in doing so, found that my current collision system is not up to scratch. So, I am going to implement the new collision system I have come up with so Killer Core may be a little delayed, you never know though…
I can’t take any credit for this, all I have done is implement code from a white paper into XNA. I would not have even looked at this yet and had it on the back burner, so a big thanks to James for giving it focus
As you can see from the clip, it’s still early days..
-Nemo
Killer Core April 09 Update I
by Nemo Krad on Apr.01, 2009, under Games, Killer Core
So, still not getting much time on this, and with Dream Build Play comming up, we are thinking about making a group entry, work is, as ever piling up, but I am determined to get this done on at the very least into peer review on XBLCG.
What have I been upto since the last post then, well as you can see from the clip, you can now angle your shot, I have also added missiles. The shell it’s self I did in Blender3D, and they have the usual particle trail. I have also added a post processing particle effect to the missiles that can be switched on and off (at the moment to test), you can see this in the later part of the missile clip.
Will crack on now and try and get this game finished.
-Nemo Krad






