Dark Omen Games

Tag: RC3D Engine

RandomChaos 3D Engine Major Change

by Nemo Krad on May.05, 2009, under Engines, RandomChaos

 

OK, have been helping out a friend with some collision detection, and in doing so, found that my current collision system is not up to scratch. So, I am going to implement the new collision system I have come up with so Killer Core may be a little delayed, you never know though…

I can’t take any credit for this, all I have done is implement code from a white paper into XNA. I would not have even looked at this yet and had it on the back burner, so a big thanks to James for giving it focus :)

As you can see from the clip, it’s still early days..

-Nemo

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Killer Core Concepts

by Nemo Krad on Feb.04, 2009, under Games, Killer Core

So as I said in my first Killer Core post on here, I’m going to show some of my concepts for the game.

I started out sketching ideas for the player model, as you will see I kind of ended up with a mix of these. I am still not sure what to do with the mode of locomotion, wheels or feet…

Character 1character2Character 3Character 4

Kind of drew up an eye, but this never really stuck so I eventually went with the big screen, kind of like the one on Character 2.

Robot Eye

So here is where I am with the player avatar at the moment, as I say still don’t know what to do with the mode of locomotion yet. Wont UV and texture it till I have, so you will have to put up with the simple shaded version for now.

Player Avatar FrontPlayer Avatar Side

I also drew up how I thought the complete (you have to build it) teleportation device would look, still not sure how I will implement it yet…

Your only way off world...

Your only way off world...

Also in the game the player will be able to lay various traps for other players, the first one of which, and you can see it in the clips is a fire trap.

Fire Trap

Now the game will also need a HUD and this was my firt stab at it..

HUD

As you can see I am no artist, but at least I got something donw on paper, I also had a play with some digital art lol

Here is my current HUD…

HUD 1

Overview

This was my original game idea:

This will be a game targeted at the Xbox 360 CC Game Market place.

Game is both single and multiplayer game for up to 4 players.

Players find them selves crash landed on a dying planet, the planets core has gone into a terrible flux. The player’s goal is to get off the planet within an allotted time span.

To leave the planet the player must assemble a teleportation device that has been left on the world by an ancient civilization. The only trouble is this device has been smashed across the 4 corners of the world.

For this teleportation device to work, it must be assembled near the core of the dying planet as the core gives off the right kind of exotic energy that the device needs to work. Only one device can be assembled in the core at a time.

Each player is assigned a colour, the device is made up of 8 pieces, and there are 8 pieces for each player. Only the players pieces can be put together, but there are also 8 pieces that are “generic” that can be added to ANY players device.

If a player finds another players piece in the core he can remove it, to do this he must pickup the  piece and exit the core.

There is only one way out of the core room which is through the core it’s self, the exotic energy that is created there causes a mini worm hole to appear which will send the player to a random part of the planet.

Player’s are armed with lasers to fend off each other and can pickup traps that can be laid to protect areas like the opening to the core or another player’s device part.

Some traps will kill a player outright and force them to re-spawn at there ship, others may hold them for a time or slow them down or even warp any device pieces they are carrying.

The winner will be the fist player off the planet, with 2nd, 3rd etc being the following players. If a player is left on the planet when it self destructs then that player will not be in the next round.

As the rounds go on, the times span gets smaller and the planet labyrinth more complex.

The game will be played in 3D but the game area will only involve the X Y axis.

The planet also has “inhabitants” that will try and kill the alien invaders (player(s))

Now some of these things might not make it to the final game, but it will give you an idea of what I am trying to create.

As ever, your comments are more than welcome :)

-Nemo Krad

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Killer Core Preview

by Nemo Krad on Jan.22, 2009, under Games, Killer Core

OK, didn’t really want to do a clip of this yet, but Simon kind of put it up on the board, and well, I was doing a clip of how I had altered the DOG intro (not much I admit) and thought, what the hell, put a clip up of where I am with it… and here it is..

So, as you can see I am using the RandomChaos 3D Engine, and it’s a platform game. The idea for Killer Core came from an old Spectrum game I used to play and totally loved called Starquake, as you can see it’s quite similar. What I intend to do is make this a multi player game, you can play solo, but the aim is for a 4 player game of Killer Core. I know, the menu sux, my plan is to get all the bits in place then beautify them later, same with the logos, the model lol so much to do…

The game area is pretty big to, I think maybe to big for a 4 player game, might reduce the size. You can see how long it takes to fall from the top of the map to the bottom, and in the clip when panning out and I switch on th GGR box’s (blue box’s) it’s 60×60 at the moment, so might halve it. Guess Ill know once I have it networked and can roam around it with some friends..

So, the basic idea is, you have crash landed on a planet, you have to get off the planet before it explodes as it has an unstable core (see title lol). You leave the planet by building a teleporter, bits of which are found in and around the planet. You can stop other players from leaving before you by shooting them directly or laying traps (pick ups) that either kill them, slow them down or stop them from entering an area for a time. If you are left on the planet, and it self destructs, you are out of the game and don’t go to the next round. Escaping players do and land on another planet, with an even worse core (time gets shorter). Players who are out can comment on the on going game (not sure yet, I may let them lay the odd trap or two as well)

I have some concepts I drew up (yes, I know I should not be allowed near a pencil!). I’ll post them up on my next post about this project as well as some of my notes.

-Nemo Krad

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